Any interest in DeepNash?

I’m trying to implement DeepNash

Essentially, it is a way to get a policy model to converge to nash equilibrium in Imperfect Information Games without search, using only regularization. It is clear to me that this has myriad applications.

I am fairly certain I understand the paper and its prerequisites enough. I have already written a toy matrix-tree-game environment that is vectorized on the GPU, allowing for very fast simulation. I am also implementing a large grid based game that is visually intuitive and quite large in its number of information sets.

Would anybody like to hop on board?

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I’m interested.
This is my Github profile - BalajiAI (Balaji) · GitHub