So I have two networks one with
diluted conv2d layer and one without
diluted conv2d layer.
When I run non-diluted network, I only see 16% of Volatile GPU-Util from GPU usage and it’s progress is decent, (meaning fast).
However, when I just add dilation (dilation=True), it actually uses 100% Volatile GPU-Util and the progress is much slower.
I just got curios if this behavior is expected because it is such a huge difference for a single flag change