Tensor and torch problem

(torch.rand(shape, generator=self.rng, device=self.device) - 0.5)

TypeError: only integer tensors of a single element can be converted to an index

Could you post a minimal and executable code snippet reproducing this error as it’s currently unclear which call fails?

1 Like
def _initialize_positions(self, rand_init: bool, default_x: float, default_y: float):
    """
    Returns initial x, y positions based on whether we randomly initialize or use default coordinates.
    """
    if rand_init and not self.is_eval:
        if isinstance(self.batch_size, torch.Size):
            if len(self.batch_size) == 0:
                shape = (3,)
            else:
                shape = (self.batch_size[0], 3)
        elif isinstance(self.batch_size, torch.Tensor):
            shape = (int(self.batch_size.item()), 3) if self.batch_size.numel() > 0 else (3,)
        else:  # assuming it's an int
            shape = (int(self.batch_size), 3)

        positions = (
            (torch.rand(shape, generator=self.rng, device=self.device) - 0.5)
            * 2
            * self.environment_config["agent"]["max_x_y"]
        )

        x_position = positions[..., 0]
        y_position = positions[..., 1]

This code snippet is unfortunately not executable.

1 Like

what should I do? can you guide me?

In my previous case, I had one position of x and y, now I have three agents, and I need to apply three coordinates of x and y. But I have the error

Any idea how I could handle it?

It’s unclear what exactly fails and since your code is not executable we have no way to debug it.
In any case, the error could be raised by e.g. this operation:

torch.tensor([torch.tensor(0.), torch.tensor(1.)], dtype=torch.int64)
# TypeError: only integer tensors of a single element can be converted to an index
torch.tensor([torch.tensor(0.), torch.tensor(1.)]).long() # works

and you could try to search for such a pattern in your code.

1 Like

I worked on single agent and for initializing its poisitn I used this " def _initialize_positions(self, rand_init: bool, default_x: float, default_y: float):
“”"
Returns initial x, y positions based on whether we randomly initialize or use default coordinates.
“”"
if rand_init and not self.is_eval:
x_position = (
(torch.rand(self.batch_size, generator=self.rng, device=self.device) - 0.5)
* 2
* self.environment_config[“agent”][“max_x_y”]
)
y_position = (
(torch.rand(self.batch_size, generator=self.rng, device=self.device) - 0.5)
* 2
* self.environment_config[“agent”][“max_x_y”]
)
elif rand_init and self.is_eval:
x_position = torch.tensor(self.x_position, device=self.device)
y_position = torch.tensor(self.y_position, device=self.device)
else:
x_position = torch.tensor(default_x, device=self.device)
y_position = torch.tensor(default_y, device=self.device)
return x_position, y_position" and now for three positions, I want to consider x_position and y_position three-member lists that cover the coordination of three agents. Do you have any idea for revising it to satisfy three agents positions?