I am writing an ML framework in Rust and I would like it to produce the same random numbers as PyTorch.
Specifically, I would like to produce the same values as torch.rand()
, provided that both the PyTorch generator are my RNG are seeded with the same value. I have verified that my RNG produces the same raw values as PyTorch’s internal CPU RNG (CPUGeneratorImpl).
From what I can tell, torch.rand()
uses the generator to sample from a uniform distribution in the range [0.0, 1.0). When I tried finding the implementation of that function call, though, I got lost in dispatchers (I have not been able to build PyTorch from source, so I wasn’t able to trace with the debugger).
I have gotten my RNG, NumPy’s RNG, Python’s built-in RNG, and Rust’s mersenne twister RNG to all produce the same values when seeded appropriately and sampling uniformly from [0.0, 1.0), so it seems like there’s something I’m missing when it comes to PyTorch.